SPECIAL RULES

Water:

1) Water is designated by stripes on ground or flagging tape.

2) Water can't be crossed at anytime except by ship or rowboat.

3) The bridge between Paradise Island and Pigeon Island is the only access to/from Pigeon Island that does not require a boat or ship.

 

Pirate Ships:

1) Must have at least three people to sail. No maximum.

2) Cannot be fired on except by other pirate ship or specific weapon UNLESS ship is deploying troops in or out of back door.

3) When loading and unloading players, back door must be touching land.

4) If all sailors occupying ship are shot whilst loading and unloading, ship can be taken by opponent. All other rules will apply.

5) Must move with shoot windows closed unless in battle.

6) When initially engaging in battle, all shoot windows are to be opened.

7) One shoot window is closed per person hit. Three or more windows closed disables ship for that round. Ship must return to area of water closest to base.

8) Ship can move when engaged in battle.

9) Damage to ship incurred while sailing, where safety or maneuverability is a concern, renders ship unusable for remainder of game.

10) Intentional damage, manipulation, or defacing of ship by any opponent will award all ships to other team plus an award of 50 points.

Row boats:

1) Must have at least two people to row.

2) Eight players maximum on rowboat at any time.

3) One hand per player must be touching rowboat while in transit.

4) Any player letting go while on waterway drowns and must go to hospital to regenerate.

5) Players may shoot while in rowboat.

6) Players may be shot at while in rowboat.

7) Rowboat must be touching land and water while boarding and disembarking.

8) Rowboat(s) can't be used as a bridge. It must leave the shore it was boarded.

9) Rowboats can't be moved inland. They must be touching water at all times.

 

Captain's Chests:

Each captain will have an ice chest with team color that is off limits to all players.

 

Treasure:

1) SAFETY: Shovel points are to be covered except while digging.

2) SAFETY: All holes to be covered before leaving area. Dead players may cover holes.

3) Possession remains to player who grabs treasure without being hit. Same player still retains possession if hit after grab.

 

 

Determination of winner:

1) Pirate coins =  5 points each

2) Gold Bullion = 5 points each

3) Blackbeard's knife = 10 points

4) Final Battle = 50 points

5) Miscellaneous special items: Value varies.

5) Treasure collected will be weighed. Heaviest treasure at end of game = 30 points.

These rules are not final. Changes may be made up until game time.

Last update 3/17/2008