Field & Store Hours

Saturday 8:30 - 4:30
Sunday 8:30 - 4:30
Weekdays by Appointment

 

985-809-7668

21268 Emile Strain Road

Mandeville, LA 70471


AIRSOFT at PAINTBALL COMMAND
Rules of Play

1) All games are organized and officiated by a referee or designated official. These officials are to be respected.

2) Barrel Covers are to be on when entering staging area. Guns are not allowed in the safety/staging areas while magazines are inserted. REMOVE THE MAGAZINE FROM ALL GUNS, FIRE 3 CLEARING SHOTS, ENGAGE THE GUN'S SAFETY AND INSTALL BARREL COVER BEFORE LEAVING THE SHOOTING AREAS.

3) Safety goggles must be on before leaving staging area and are not to be removed until back in the staging area. Seal must remain on face at all times (100%).

3) If you are hit anywhere, including any equipment, during game play, you are out. The one exception to this is hits to your weapon in which case that weapon must be holstered and a backup used. If you have no backup to use in the above case then you are out. Ricochets do not count as hits, but shots through foliage do count as does friendly fire.

4) All players are asked to have a red shop rag or other brightly colored marker to put on your head when you are out. When you are hit and rendered out, you must place a red rag over your head while lying down. Remain "dead" on the ground where you were shot for about 1 minute or until combat moves away from your position. Once it is safe to stand, place a barrel cover on your weapon and move to the regeneration/hospital or staging area as designated by game. On the way, make sure your red rag is still on top of your head (highly visible) and keep your gun up. Remember, dead players don't talk, move or provide info/intel in any way.

5) Airsoft is a game of honor, and as players we must take faith in the fact that other players will play honestly and call themselves out when hit.

6) If you are 20 feet or closer to an opposing player or players, you must offer them a surrender. If they say "I surrender", they are out. If they make any move as to engage in battle, after your offer, you may shoot them. Aim for equipment if possible to minimize injury. Surrendering is optional for the receiving player and they may shoot at anytime upon aggression provided the aggressor has knowledge of their presence.

7) You cannot "fake" being dead.

8) "Knife kills" are also a legal way of getting someone out. If you get within arms reach of someone, don't shoot them, tag them instead. A tag is as good as a hit. Anyone tagged is out. It's also known as a knife kill.

9) You must carry all of your ammo, and propellant gas on your person with you into the game. Unless designated in game briefing, returning to a staging area after game begins is considered calling yourself out.

10) "Cease Fire" (or a horn or whistle after game begins) is the code to stop all play immediately for any emergency situation. Please stop play, make gun safe (including barrel cover) and stay in your position in case game resumes. Play will resume when an organizer blows the whistle or calls “game on”.

NOTE: THESE RULES ARE SUBJECT TO CHANGE. PLEASE CHECK RULES OFTEN. THANK YOU.

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